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    audio.js ball.js breakout-levels.js breakout-scenes.js breakout-sprites.js breakout-ui.js breakout.js cannon.js collision.js disasteroids.js platformer.js platformer.js platformer.js platforms.js runner.js sprite.js touch.js tower_man.js tween.js ui.js
  • breakout-levels.js

  • ¶
    ;Quintus.BreakoutLevels = function(Q) {
    
    	var b = 4; // red
    	var r = 3; // blue
    	var o = 2; // orange
    	var g = 1; // green
    	var X = 0; // null
    
      Q.assets['level1'] = [
        [X,X,g,o,g,X,X],
        [o,b,g,g,g,b,o],
        [X,b,b,b,b,b,X]
      ];
    
      Q.assets['level2'] = [
        [X,g,o,g,o,g,X],
        [X,b,b,b,b,b,X],
        [g,b,r,b,r,b,g],
        [g,b,b,b,b,b,g],
        [g,b,X,X,X,b,g],
        [X,b,b,b,b,b,X]
      ];
      
      Q.assets['level3'] = [
        [X,b,X,g,X,b,X],
        [b,X,b,o,b,X,b],
        [b,g,b,o,b,g,b],
        [b,X,b,o,b,X,b],
        [X,b,X,X,X,b,X],
        [r,X,r,X,r,X,r]
      ];
    
      Q.assets['level4'] = [
        [r,g,o,b,r,g,o],
        [b,X,X,X,X,X,X],
        [o,X,o,b,r,g,o],
        [g,X,g,X,X,X,b],
        [r,X,r,X,r,X,r],
        [b,X,b,o,g,X,g],
        [o,X,X,X,X,X,o],
        [g,r,b,o,g,r,b]
      ];
    
    
    };